Two strangers move into a flat they can only afford by living in it at different times. You work during the day and your flatmate works at night. They agree never to be there together and start leaving each other and start leaving each other notes that reveal more about who they really are. The player's character carries a private grief that resurfaces on her commute to work. Her flatmate manages intrusive anxious thoughts he privately battles. Across several days their private struggles surface through two-three minigame moments. Player choices in notes and minigame performance feed a shared trust score which determines the tone of the final note exchange and whether the two ever choose to meet.

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